Profile of bearsnake in ApeCoin
Posts by bearsnake
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AIP-364: The Battle for Goblin Town - A Bored Game
by bearsnake - No Role
Posted on: Nov. 5, 2023, 11:39 a.m.
Content: Rewards for voters is a serious proposition and rewarding voters is common in crypto, specifically in protocols like Curve.
Our original draft airdropped to all Apes, Mutants, and Kodas, but we were specifically advised to incentivize Apecoin holders directly. If voters are feeling altruistic we’re happy to discuss a wider airdrop.
In terms of the team, we’re well known for being not only ethical but also ship quality products for the last two years. I think a better word for our team here is strategic.
This game will be a quality sink for Apecoin and a lot of fun
Likes: 3
Replies: 0
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AIP-364: The Battle for Goblin Town - A Bored Game
by bearsnake - No Role
Posted on: Oct. 18, 2023, 10:08 p.m.
Content: Hi hi. I know we addressed on the spaces today but the short answer is we would love to take this to apechain but our main concern is timing. We foresee apechain launch timeline could be quite far out for mainnet to be live. Regardless we’re open but would love to launch the game sooner than later.
Likes: 1
Replies: 0
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AIP-364: The Battle for Goblin Town - A Bored Game
by bearsnake - No Role
Posted on: Oct. 18, 2023, 2:54 p.m.
Content: Great Question. We can probably be more clear on this when the proposal goes up officially.
First thing is to separate the 1 . 5 m from the 500 k.
So for the 500 k - Having a healthy prize pool is an important component to incentivize play. We are thinking that pool money will be spread across the first few seasons of the game.
As far as the 1 . 5 m - It’s pretty straight forward and tbh not that big of a number. We have spent close to half that on developing the game. It is also a live service game that will have multiple seasons which will entail building out additional mechanics to keep the game fresh. A big chunk of the remainder will go towards covering those costs. Then you have the opportunity cost of our team bringing the game exclusively to ApeCoin which is substantial. What you have left is a fraction of the 1 . 5 m on the table and that would be considered a very reasonable fee for creating the game top to bottom.
Hope this gives you some more clarity!
Likes: 3
Replies: 0
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AIP-364: The Battle for Goblin Town - A Bored Game
by bearsnake - No Role
Posted on: Oct. 17, 2023, 8:35 p.m.
Content: Here is the proper Notion Doc link. Trying to update prop but wont let me.
Notion
Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.
A new tool that blends your everyday work apps into one. It's the all-in-one workspace for you and your team
Likes: 6
Replies: 2
Replies:
- Chris.Admin: Hi @bearsnake,
If you select the “three dots” at the bottom of your original post, then select the “pencil” icon, you should be able to edit your post as you see fit. Please reach out if you have any issues.
- Harata: The tem behind Forgotten ruins gives a most wonderful creation and I know that battle for Goblin town will be the same, or even more brilliant and fun
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AIP-364: The Battle for Goblin Town - A Bored Game
by bearsnake - No Role
Posted on: Oct. 17, 2023, 5:34 p.m.
Content:
PROPOSAL NAME:
The Battle for Goblin Town - A Bored Game
image.png 1540 × 996 672 KB
PROPOSAL CATEGORY:
Ecosystem Fund Allocation
Click here to watch the trailer
TEAM DESCRIPTION:
We are the founding team behind the web 3 project Forgotten Runes Wizard’s Cult (launched in June, 2021 ). Currently we are collaborating directly with Yuga on both Legends of the Mara as well as being one of the original partner projects in 10 ktf.
Needless to say our appreciation and understanding of the Yuga ecosystem and its community runs VERY deep. The ultimate vision for this proposal if voted through is to provide an engaging and fun social gaming experience tailored for all web 3 communities powered by ApeCoin.
The company is run by Dotta, Elf, and Bearsnake. We are all serial entrepreneurs with experience in Games, Film/TV, and Tech over the past 15 years. We have had built and sold multiple start ups between the group including one of the larger entertainment/tech acquisitions of 2015 to Disney.
Our team of 10 + best-in-class coders and artists has a very public reputation for shipping high quality on chain experiences along with producing widely distributed, mainstream media expressions. Forgotten Runes is speed running the next great fantasy franchise comprised of Digital collectables, An animated Series, Comic Books, Video Games and more.
Resources:
Forgotten Runes Main Site
Forgotten Runes Twitter
Discord
Related Work:
Watch the Animated Television Series Trailer
VARIETY: ‘John Wick’ Writer Derek Kolstad to Develop Animated Series ‘Forgotten Runes Wizard’s Cult’ for Magic Machine
10 Issue Comic Book Series - Global Publishing Deal with Titan Publishing.
Video Games - Partnership with Bisonic Games on MMORPG
Screenshot 2023 - 11 - 03 at 1 . 15 . 50 PM.png 746 × 626 270 KB
Screenshot 2023 - 11 - 03 at 1 . 19 . 15 PM.png 800 × 456 368 KB
ABSTRACT:
We are near completion for an on-chain strategy game inspired by Settlers of Catan, titled
“The Battle for Goblin Town.”
See: (https://twitter.com/GoblinTown_Game)
Actual gameplay footage. Image shows resource tiles, settlements, roads and in-progress battles
BFGT combines the joy and nostalgia of a tabletop experience with the ownership and utility of web 3 , with a strategic decision-making system driven by economic game theory.
Our initial plan was to independently launch the game in a more open manner but after discussions with key ApeCoin DAO members it became clear that our game could provide significant value to this community by making it exclusive to ApeCoin.
BENEFIT TO APECOIN ECOSYSTEM:
Our intention with this AIP is to create an economically self-sustaining video game that lives on for a long time. We see this game providing real utility and enjoyment to the ApeCoin DAO and ApeCoin holders while introducing new users to the ApeCoin Ecosystem.
DAO REVENUE:
- 15 % of the mint and ongoing game revenue will be returned directly to the ApeCoin DAO.
- 15 % of ApeCoin generated during mint and ongoing game revenue will be burned (that is, transferred to a dead address, effectively removing it from circulation and reducing the supply). This creates what we believe is the first true ApeCoin Sink.
- 20 % of ongoing game revenue will go towards supporting future prize pool (or burn).
VOTER AIRDROP: Voters who vote on this proposal will receive an airdrop of NFT Chests at a rate of 1 crate per 1 , 000 votes). Chests contain gameplay pieces: screelings, bosses, structures and cards. These pieces are NFTs that can either be used in-game or traded. Regarding the airdrop, the original holders will receive the crates, NOT the people they have delegated their ApeCoin to. To address this we will use the karma api to track delegates https://documenter.getpostman.com/view/ 26295147 / 2 s 93 RTPrfg
$APE EXCLUSIVE: $APE will be used exclusively as the as the currency for minting and any non-resource purchases to buy into the game
For example: during gameplay, $APE can be used to buy card packs (card previews below)
THE MINT
The mint will be a 72 hour “open edition” to get crates for your initial game pieces. (Only one crate is required to play, but we expect most users will want to start with multiple crates).
Expand the ApeCoin gaming ecosystem
Establish another strong Web 3 game in the ApeCoin ecosystem
Provide diversity to the ecosystem by releasing a new genre of Web 3 game
Growth in community through new players, cross-promotion with other ApeCoin games, and improved user retention
Marketing
Improve brand visibility and attract a wider audience
Extend ApeCoin to a new demographic of players
Use of ApeCoin mark
The Battle for Goblin Town is directly aligned with the APE Community’s vision to be the foundation of Web 3 culture through gaming, arts, and entertainment. We designed a game that embodies Web 3 culture by focusing on the following goals:
Engaging and Fun
The main motivation for developing The Battle for Goblin Town was to produce an entertaining, engaging, and social game. Never. Be. Bored.
We wanted to capture the same feeling that you get from playing any classic tabletop board game with your friends and family. A family that games together, stays together!
The core game loop is simple: Take over Goblin Town!
Players may accomplish this in many different ways, from forming alliances with their closest friends, negotiating trades with their neighbors, and taking calculated risks to expand your territory or destroy your enemies’ territories.
Innovation
On-chain gaming
NFT integration to provide true ownership of game assets
New gaming genre that combines strategy, social interaction, and “yield-farming”-style mechanisms
Play-to-Earn Mechanics
Collectors
Unique and various rarity NFT collections between Goblin Bosses and Screelings (see photos below)
Competitors
Establish prize pool to reward top players after each season
Opportunist
Players may take advantage of economic opportunities on secondary markets by landing rare Bosses and Screelings, or farming booster packs
KEY TERMS:
Launch
All voters who vote on this proposal will receive initial airdrop containing a Goblin Chest (at a rate of 1 , 000 votes to 1 ). Regarding the airdrop, the original holders will receive the crates, NOT the people they have delegated their ApeCoin to. To address this we will use the karma api to track delegates https://documenter.getpostman.com/view/ 26295147 / 2 s 93 RTPrfg
Goblin Chests have four rarity tiers, each providing players with the necessary game pieces to establish their first settlement in Goblin Town. Higher tier crates are more than likely to contain a mix of rare Goblin Bosses, Screelings, and Action Cards.
https://goblin-town.s 3 .us-east- 1 .amazonaws.com/goblin_chest_teaser.gif(image larger than 4 MB)
Four rarity tiers of Goblin Chests
Building
Players will select which location on the map they want to construct their first settlements (which will earn resources with varying yield from the neighboring tile) and roads (which expand the territory and allow new locations for settlements to be built)
Settlements acquire resources over time from the hex tiles that they are adjacent to
Hex resources include Brambles, Chickens, Kobold Koolaid, Scree Shards, and Devil Slime:
Resources from left to right: Brambles, Chickens, Kobold Koolaid, Scree Shards, and Devil Slime
Players may purchase additional settlements and roads using the resources they acquire
Players are also able to spend resources to upgrade their settlements to three different tiers (goblin huts, towns, and cities) for greater yield, attack, and defense ratings
Settlements may be attacked and destroyed by opposing players:
https://goblin-town.s 3 .us-east- 1 .amazonaws.com/buildings_teaser.gif(image larger than 4 MB)
If your Settlement is on fire, that’s not good
Goblin Bands
Goblin Bosses
Scarce ERC 721 NFT collection with procedural names, art, statistics, and rarity
Are used to organize Goblin Bands of various size and strength but cannot attack or die
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Bosses are the elite-tier battle leader (analogous to Wolves in Wolf Game)
Screelings
ERC 721 NFTs that also have procedural art and statistics
Used primarily in combat
Screelings burn upon being killed in battle
1060 × 454 118 KB
Screelings are cannon fodder, but don’t tell them that
Players assemble Bosses and Screelings into Goblin Bands
Goblin Bands are used to defend your settlements, attack enemy Bands and Settlements, and acquire Mystery Crates on the game board
2000 × 1016 593 KB
Battles play out over time in “idle-fashion”, but your cards and strategies can tip the balance
Players can earn additional Goblin Bosses and Screelings by acquiring Goblin Chests
Goblin Chests can be found in Mystery Crates that appear randomly on the game board
Players may also purchase Goblin Chests on the secondary market
Booster Card Packs
Booster Card Packs include an assortment of playable Action Cards, Settlements, Roads, Bosses, and Screelings:
Action Cards can be played at any time to influence the outcome of events
Action Card categories include:Attack - damage an enemy goblin band in battle
2000 × 421 96 . 2 KB
Heal - restore your goblin band hit points
2000 × 421 94 KB
Organization - increase goblin band capacity
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Speed - increase goblin band speed
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Strength - upgrade your goblin band base damage
2000 × 421 101 KB
Repair - repair damaged settlements
2000 × 421 84 . 9 KB
Siege - attack enemy settlements
2000 × 421 91 . 9 KB
Leaderboards & Prize Winners
We’ll divide the prize pool into categories (that will be finalized before gameplay starts). The leaderboards will involve things like:
Winner Categories:
Longest Road
Most Settlements
Most Goblins
Top Holder of all Resources
Most Cards Cracked
Most Battles Won
Overall Points
SEASONS
Built on Seasons. Season One will last 90 days with two subsequent seasons following back to back (may need to build small window of time to allow for new feature development).
PLATFORMS & TECHNOLOGIES
Web 3 Integration
An L 2 (Arbitrum) will be used to reduce transaction fees and enhance transaction speed
L 1 will only be used to let $APE holder buy crates. Crates will be auto-minted on L 2 for anyone purchasing on L 1 (i.e. the NFT will only exist on L 2 even though they payment is made on L 1 ).
ERC- 721 contracts
Goblin Bosses (used to lead bands for battles)
Screelings (used as band members to give battles extra stats)
Crates (contain random items, such as bosses/screelings/cards)
ERC- 1155 contract
Booster Cards
Gameplay contracts for the logic of
battling (calculating damage, burning fallen screelings)
managing bands (screelings can join and leave bands lead by bosses)
map layout (calculate information on our hexagon based map)
yield generation (different tiles can have different base yield, which is also effected by the nearby settlements’ health)
managing cards (these cards can be applied to units and settlements, effecting speed, hp, attack)
Our VRGDA based mechanic of in-game pricing (important for balancing the progress of players)
Frontend Web App is built using React and Next.js.
Backend that is used for hidden metadata (such as crates) is Node.js based
Security
Delegate - Lets users link cold wallets and hot wallets together onchain. They can keep assets in the cold wallet, and play the game from the hot wallet. Trusted by Yuga, Opensea, ArtBlocks and Manifold, this separation of asset ownership from asset utility removes the risk of nearly all phishing attacks.
STEPS TO IMPLEMENT & TIMELINE:
Current State of Game Development
Development has been continuous for the past 12 months at our own cost.
We are currently running an internal playable on Arbitrum Goerli focused on debugging, balancing the economy, and tweaking mechanics.
There will be work required for all $APE related integrations in smart contracts and UIs.
Timeline
Feature-complete and in a playable alpha (other than $APE integration) - On Approval
Second Alpha with bug fixes in T+ 30 days
$APE integrated in T+ 60 days
Launch and Airdrop window within T+ 60 - 120 days (est Dec 1 st or Jan 1 st)
OVERALL COST:
TOTAL: $ 2 m (USD) in ApeCoin
1 . 5 m (USD) in ApeCoin
500 k (USD) in ApeCoin to be distributed as a prize pool across the first 3 seasons.
Appendix
Current Forgotten Runes // Yuga Collaborations
Magic Machine / Forgotten Runes already has multiple ties into the Yuga Ecosystem.
10 ktf
FRWC is one of the original projects to be included into Neo-Tokyo
https://goblin-town.s 3 .us-east- 1 .amazonaws.com/ 10 ktf.png(image larger than 4 MB)
Legends of the Mara
FRWC is one of 4 Non-Yuga owned partner projects included in the highly anticipated game
image 770 × 950 163 KB
All Game Art and Animation was produced by our friends at Pixel Shop
The Pixel Shop is an independent Art and Game Development Studio founded by @sumiez in 2022 . The team is behind all of the art and animation art for Battle for Goblin Town. The Studio’s roots began by animating full NFT collections into pixel sprites to integrate in metaverse projects. Their portfolio of work includes Doodles, Meebits, Moonbirds, CyberBrokers, among others. The Pixel Shop continues to work towards introducing new Web 3 utility and entertainment through professional quality pixel art.
Pixel Shop Website
Pixel Shop Twitter
DISCLAIMERS
MAGIC MACHINE CONTROL OF GAME RULES
All mechanics and rules above are proposed and aim to be accurate as of the current code. However, as he game progresses Magic Machine may, at its sole discretion change the rules and mechanics of the game.
REVENUE SHARING
Should this proposal pass, 15 % of the mint and ongoing $APE revenue to the game will go to the Apecoin DAO, and another 15 % of ApeCoin generated during mint and ongoing game revenue will be burned.
The implementation of this will aim to be on-chain, but will be subject to any necessary legal requirements including, but not limited to, the voted address passing the Chainanlysis oracle for U.S. Sanctions Screening and any other requirements imposed by the Apecoin DAO’s and Magic Machine’s legal council.
AIRDROP PARTICIPANTS
Apecoin voters who vote on this proposal will receive an airdrop, should the proposal pass. The wallets that vote on this proposal will receive 1 crate per 1 , 000 votes, after the vote passes and before the game launches. Some participants may not want to receive this airdrop because of tax or other obligations, so this airdrop will be opt-in.
Magic Machine has also committed to airdropping to it’s own holders in Forgotten Runes as well as participants from the 2022 “Halloween at the Nightmare Imp” event.
1 Crate = 1 playable peice, so we expect most users to start the game with several crates. We anticipate the total number of crates to be airdropped will be around 80 , 000 , including all parties such as Apecoin, FRWC, and marketing.
SUNSETTING
If approved, this proposal provides prize-pool money for 3 seasons. We currently intend for the game to run a long time. If the game continues to profitable, Magic Machine is incentivized to hold future seasons. However, Magic Machine reserves the complete right to discontinue the game as they see fit for any reason.
Likes: 6
Replies: 0
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