Profile of crowly in Optimism
Posts by crowly
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 28, 2022, 6:17 p.m.
Content: Completely understand what you mean regarding the 20 %. We currently have 492 Trainers minted in total. We were actually discussing this internally and have a new idea we’d like to propose for the remaining token distribution: We bump user rewards to 90 %, and the remaining 10 % goes towards expenses including: Dedicated RPC node for leaderboards, multiplayer and other features Server hosting costs (to keep the game actively running) We project that this 10 % could fund the nodes and servers for 1 . 5 - 2 years approximately. For token distribution, I presented some ideas in a reply above. If we added these OP token rewards to the season rewards, we can allocate 4 , 000 OP tokens per season (giving us enough for 4 whole seasons of gameplay). To encourage users to keep playing throughout the entire season and winning XP whilst unlocking different rewards, setting the OP token reward at the end of the season would make sense. If 100 Trainers are used to complete the season rewards, then that means each Trainer will receive a 40 OP ( 4000 / 100 ) airdrop for doing so. We would definitely prefer this ‘fixed amount of tokens per season’ approach over ‘first come, first serve’, as it would unfairly favor those that own multiple Trainers who can grind out the rewards quicker.
Likes: 3
Replies: 0
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 28, 2022, 2:17 p.m.
Content: Completely understand what you mean regarding the 20 %.
We currently have 492 Trainers minted in total.
We were actually discussing this internally and have a new idea we’d like to propose for the remaining token distribution: We bump user rewards to 90 %, and the remaining 10 % goes towards expenses including:
Dedicated RPC node for leaderboards, multiplayer and other features
Server hosting costs (to keep the game actively running)
We project that this 10 % could fund the nodes and servers for 1 . 5 - 2 years approximately.
For token distribution, I presented some ideas in a reply above. If we added these OP token rewards to the season rewards, we can allocate 4 , 000 OP tokens per season (giving us enough for 4 whole seasons of gameplay). To encourage users to keep playing throughout the entire season and winning XP whilst unlocking different rewards, setting the OP token reward at the end of the season would make sense. If 100 Trainers are used to complete the season rewards, then that means each Trainer will receive a 40 OP ( 4000 / 100 ) airdrop for doing so.
We would definitely prefer this ‘fixed amount of tokens per season’ approach over ‘first come, first serve’, as it would unfairly favor those that own multiple Trainers who can grind out the rewards quicker.
Likes: 3
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 27, 2022, 4:19 p.m.
Content: Let me just quickly break down the current system we have in place for seasons. We launched Dragonia with Season 1 : Inception. Rewards in the season pass are unlocked at 70 XP milestones. Reward 1 : 70 XP Reward 2 : 140 XP (And so on…) Whenever a player wins a match, they earn 10 XP. This can be claimed (per Trainer) once a day, meaning that it’ll take a week to unlock a reward. However, if you have more Trainers, you can then earn more XP a day ( 2 Trainers = 20 XP, 3 Trainers = 30 XP, etc.). With 9 unlockable Season 1 rewards, Season 1 lasts a total of 9 weeks. Each season should last at minimum 2 months, with approximately 1 month transition periods in between each season. The 80 % distribution for user rewards should last at least 4 seasons (~ 1 year). Assuming the distribution is planned at 16 , 000 OP, there are different methods we can implement: The first method is scattering these OP token rewards amongst other season rewards. We believe setting X amount of OP per season is the right approach. Assuming that each season has 4 , 000 OP tokens assigned for it ( 4 , 000 x 4 = 16 , 000 ). This is an ideal way to handle the rewards otherwise allowing players to earn X amount of. 4 , 000 for now is just a number I used for easy reference. For example, each Trainer at a 0 . 02 ETH mint price is equivalent to ~ 40 OP tokens as of right now. Let’s assume there are 100 players actively progressing through the season pass: this would net a return of 40 OP tokens if every single one fully completed the season rewards. We need to play around with these figures to find a good balance for OP rewards before each season (take a snapshot of # of players). The second is creating an extra difficult AI opponent to beat (giving users only 1 chance per Trainer to beat in a given day) to earn X amount of OP. Going this method would mean that once the OP prize pool for the season has depleted, players would no longer be able to earn OP token rewards from defeating said opponent, so it may not be super sustainable in practice. An alternative approach would be to have ‘spontaneous limited-time boss battles’ with OP token rewards, which would also encourage players to keep close tabs and hence boost community engagement. The last method is making it so when players win a match, they earn a ‘ticket’. This ticket can then enter the player into a pot, which at the end of, say a week, will randomly select a winner who earns X amount of OP tokens. This means you would earn 10 XP + a ticket every time a day (per Trainer when you win). Not sure how this would work in practice because it seems quite ‘lottery’-ish. Happy to hear anyone’s thoughts on this! We’re open to all kinds of ideas. As @mastermojo stated, a larger token distribution could be beneficial and we can also draft up more plans for that.
Likes: 2
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 27, 2022, 12:19 p.m.
Content: Let me just quickly break down the current system we have in place for seasons.
We launched Dragonia with Season 1 : Inception. Rewards in the season pass are unlocked at 70 XP milestones.
Reward 1 : 70 XP
Reward 2 : 140 XP
(And so on…)
Whenever a player wins a match, they earn 10 XP. This can be claimed (per Trainer) once a day, meaning that it’ll take a week to unlock a reward. However, if you have more Trainers, you can then earn more XP a day ( 2 Trainers = 20 XP, 3 Trainers = 30 XP, etc.).
With 9 unlockable Season 1 rewards, Season 1 lasts a total of 9 weeks. Each season should last at minimum 2 months, with approximately 1 month transition periods in between each season.
The 80 % distribution for user rewards should last at least 4 seasons (~ 1 year). Assuming the distribution is planned at 16 , 000 OP, there are different methods we can implement:
The first method is scattering these OP token rewards amongst other season rewards. We believe setting X amount of OP per season is the right approach. Assuming that each season has 4 , 000 OP tokens assigned for it ( 4 , 000 x 4 = 16 , 000 ). This is an ideal way to handle the rewards otherwise allowing players to earn X amount of. 4 , 000 for now is just a number I used for easy reference. For example, each Trainer at a 0 . 02 ETH mint price is equivalent to ~ 40 OP tokens as of right now. Let’s assume there are 100 players actively progressing through the season pass: this would net a return of 40 OP tokens if every single one fully completed the season rewards. We need to play around with these figures to find a good balance for OP rewards before each season (take a snapshot of # of players).
The second is creating an extra difficult AI opponent to beat (giving users only 1 chance per Trainer to beat in a given day) to earn X amount of OP. Going this method would mean that once the OP prize pool for the season has depleted, players would no longer be able to earn OP token rewards from defeating said opponent, so it may not be super sustainable in practice. An alternative approach would be to have ‘spontaneous limited-time boss battles’ with OP token rewards, which would also encourage players to keep close tabs and hence boost community engagement.
The last method is making it so when players win a match, they earn a ‘ticket’. This ticket can then enter the player into a pot, which at the end of, say a week, will randomly select a winner who earns X amount of OP tokens. This means you would earn 10 XP + a ticket every time a day (per Trainer when you win). Not sure how this would work in practice because it seems quite ‘lottery’-ish.
Happy to hear anyone’s thoughts on this! We’re open to all kinds of ideas. As @mastermojo stated, a larger token distribution could be beneficial and we can also draft up more plans for that.
Likes: 2
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 26, 2022, 7:26 p.m.
Content: About to sign off for tonight! Will post a more detailed breakdown for the 80 % tomorrow. :+ 1 :
Likes: 1
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 26, 2022, 3:26 p.m.
Content: About to sign off for tonight! Will post a more detailed breakdown for the 80 % tomorrow. :+ 1 :
Likes: 1
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 26, 2022, 1:26 p.m.
Content: Our ideas for token distribution regarding marketing and community growth include: Paid partnerships (some cross-community AMAs for instance require a small fee, especially with bigger communities) Giveaways (mainly to existing Trainer holders) Promotions (whether this is in the form of ads and/or paid promotion) Sponsorships (potential idea is to reward smaller content creators that create content for Dragonia, which align with our values and also lead to a mutually beneficial relationship) If you have any suggestions, happy to hear them as well!
Likes: 2
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 26, 2022, 9:26 a.m.
Content: Our ideas for token distribution regarding marketing and community growth include:
Paid partnerships (some cross-community AMAs for instance require a small fee, especially with bigger communities)
Giveaways (mainly to existing Trainer holders)
Promotions (whether this is in the form of ads and/or paid promotion)
Sponsorships (potential idea is to reward smaller content creators that create content for Dragonia, which align with our values and also lead to a mutually beneficial relationship)
If you have any suggestions, happy to hear them as well!
Likes: 2
Replies: 0
No replies yet.
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 25, 2022, 8:31 p.m.
Content: Hi! Awesome to see that there’s interest. Dragonia is only on Optimism and encourages users to mint and stay on Optimism as well. We also align with the spirit of public goods, and to be honest, the name ‘Optimism’ itself sealed the deal. We love it when the community is able to critique and provide suggestions, since that’ll ultimately just make the entire Dragonia project better. Which part of the docs is unclear? We can add more detail to it or explain further where necessary. After a player wins one game, they earn XP, which can be accrued to unlock rewards and it is documented on-chain. We plan to distribute OP rewards as season milestones (reached by winning matches and earning said XP). We don’t have a token, which many P 2 E projects seem to have and sustain themselves on (causing inevitable decreases in price due to expenses/team payments). We have already started rewarding players with NFTs (mainly cosmetics) they can directly mint, however we plan to start issuing out other rewards such as WL spots with projects we partner with, so there’ll be inherent value to that. I completely understand what you mean with P 2 E being an exhausting narrative. We wanted to prioritize actual gameplay, as opposed to just gamifying DeFi interactions like a gamified DEX, for instance. We built an actual game that we plan to keep rolling out updates for, as we add new stuff (like our upcoming visual novel) to our ecosystem.
Likes: 3
Replies: 0
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[READY] [GF: Phase 1 Proposal] Dragonia
by crowly - No Role
Posted on: July 25, 2022, 5:39 p.m.
Content: Fixed the upper link as well. Thank you! dragonia.gg Dragonia 3 Dragonia is home to 6000 randomly generated Dragon Trainer NFTs on the Optimism Blockchain! Play Defend Dragonia - the NFT Card Game!
Likes: 3
Replies: 0
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